
Playtest report preview
Batomon ShowdownWhat streamers ran into on Twitch
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Creature-collecting auto battler where you build teams and battle other players.
We listened to 8 Twitch streams of Batomon Showdown (7h 55m in total). The problem that came up most: gold runs out before affording wanted shop purchases, in 3 of 8 streams.
8 Twitch streams · 7h 55m analysed · English · analysed in the week of 5 Oct 2026 · Steam page
- Problems
- 41
- Ideas
- 1
- Highlights
- 19
Each problem, idea and highlight counts once, however often it came up. The timeline counts every moment: 94 in all.
Where the moments happened
Grey bars show when the streamer was talking. Each mark is one reported moment; select a type below to hide or show it.
- Stream 1, 1h analysed: 6 problems, 7 highlights.
- Stream 2, 1h analysed: 8 problems, 1 suggestion or comparison.
- Stream 3, 1h analysed: 2 problems, 4 highlights.
- Stream 4, 55 min analysed: 17 problems, 6 highlights.
- Stream 5, 1h analysed: 8 problems, 2 highlights.
- Stream 6, 1h analysed: 3 problems, 3 highlights.
- Stream 7, 1h analysed: 13 problems, 3 highlights.
- Stream 8, 1h analysed: 10 problems, 1 highlight.
Problems (41)
Bugs, confusion, frustration and the moments players gave up. The ones most streams ran into come first.
- #19Frustration
gold runs out before affording wanted shop purchases
3 of 8 streams · 7 moments
7 quotes + ▶ timestamps in the full report - #20Frustration
specific wanted units or items rarely show up in the shop
3 of 8 streams · 5 moments
5 quotes + ▶ timestamps in the full report - #1Confusion
shiny bonus differs per monster and is not shown up front
2 of 8 streams · 5 moments
5 quotes + ▶ timestamps in the full report - #21Frustration
a single strong enemy unit can beat the whole team
2 of 8 streams · 3 moments
3 quotes + ▶ timestamps in the full report - #2Confusion
unit damage drops in combat with no visible cause
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #3Confusion
hard to tell why monsters dealt no damage after a loss
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #22Frustration
day six opponents and lobby strength feel unbalanced
1 of 8 streams · 3 moments
3 quotes + ▶ timestamps in the full report - #23Frustration
opponent burn and burst damage melts the board
1 of 8 streams · 3 moments
3 quotes + ▶ timestamps in the full report - #24Frustration
shield stacking opponents are very hard to beat
1 of 8 streams · 2 moments
2 quotes + ▶ timestamps in the full report - #25Frustration
link cable item can ruin a run
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #26Frustration
disliked random event during a run
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #27Frustration
arcana units feel too weak
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #4Confusion
painted mons modifier is unclear at first but pays off
1 of 8 streams · 2 moments
2 quotes + ▶ timestamps in the full report - #5Confusion
merge rules unclear for damage and stat gains
1 of 8 streams · 2 moments
2 quotes + ▶ timestamps in the full report - #6Confusion
free buy discounts do not stack and resale rules are unclear
1 of 8 streams · 2 moments
2 quotes + ▶ timestamps in the full report - #7Confusion
waste bin item effect is unclear and its output stops
1 of 8 streams · 2 moments
2 quotes + ▶ timestamps in the full report - #8Confusion
fighter monster seems missing from the shop pool
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #9Confusion
flying type effect is not explained
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #10Confusion
unclear why an exploding enemy kept attacking
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #11Confusion
monster damage output hard to judge without the stats screen
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #12Confusion
key bug synergy monster easy to overlook in the shop
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #13Confusion
cost reduction discount rules are unclear
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #14Confusion
revival mechanic not understood
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #15Confusion
food item effect is unclear
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #16Confusion
unclear how opponent units reach very high levels
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #17Confusion
unexplained status effect on a unit
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #18Confusion
hard to tell how opponent decks got so strong
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #28Frustration
hero powers offered at hero selection feel weak or absent
1 of 8 streams · 2 moments
2 quotes + ▶ timestamps in the full report - #29Frustration
some shiny bonuses feel too weak to be worth it
1 of 8 streams · 2 moments
2 quotes + ▶ timestamps in the full report - #30Frustration
poison build pieces are hard to find
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #31Frustration
one event option is much weaker than the other
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #32Frustration
extra item reward mostly gives poor items
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #33Frustration
shield monsters have cooldowns too long for shield triggers
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #34Frustration
timed effects rarely fire because fights end quickly
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #35Frustration
shop rolls often offer nothing worth buying
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #36Frustration
some shop units feel overpriced
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #37Frustration
poison builds fall off in the late game
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #38Frustration
leveling up a bomb unit costs too much
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #39Frustration
burn dragon attacks too slowly to be worth picking
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #40Frustration
enemy poison damage is hard to survive
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #41Frustration
unwanted automatic level up breaks the planned board
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report
Suggestions and comparisons (1)
What players asked for, and which games they compared yours to.
- #42Suggestion
players want separate rankings for each region
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report
What landed (19)
Moments players clearly enjoyed.
- #43Highlight
shiny monsters are exciting to get and look good
2 of 8 streams · 3 moments
3 quotes + ▶ timestamps in the full report - #44Highlight
units acting or casting twice feel powerful and fun
2 of 8 streams · 2 moments
2 quotes + ▶ timestamps in the full report - #45Highlight
bug catcher build snowballs into very fast wins
1 of 8 streams · 2 moments
2 quotes + ▶ timestamps in the full report - #46Highlight
adjacency effects stack into big wins
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #47Highlight
item based scaling builds feel rewarding
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #48Highlight
shield synergy build is satisfying to assemble
1 of 8 streams · 2 moments
2 quotes + ▶ timestamps in the full report - #49Highlight
quick runs make it easy to start a session
1 of 8 streams · 2 moments
2 quotes + ▶ timestamps in the full report - #50Highlight
both regions feel distinct and enjoyable
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #51Highlight
twins build feels strong and rewarding
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #52Highlight
creature emotes are charming
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #53Highlight
strong early game unit feels good without being broken
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #54Highlight
shock with multi attack feels strong
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #55Highlight
lucky girl starter praised for flexible randomness
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #56Highlight
coffee item is highly valued
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #57Highlight
monster faces are charming
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #58Highlight
poison character is fun to play
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #59Highlight
item scaling burn off enemy stacks feels powerful
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #60Highlight
scavenger is a favourite character
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #61Highlight
monsters feel strong after evolving at level 3
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report
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