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ROUTINE on Steam

Playtest report preview

ROUTINEWhat streamers ran into on Twitch

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First-person sci-fi horror where you explore an abandoned lunar base and survive unknown threats.

We listened to 8 Twitch streams of ROUTINE (7h 43m in total). The problem that came up most: areas too dark to see or search without a light, in 4 of 8 streams.

8 Twitch streams · 7h 43m analysed · English · analysed in the week of 5 Oct 2026 · Steam page

Problems
27
Ideas
1
Highlights
8

Each problem, idea and highlight counts once, however often it came up. The timeline counts every moment: 80 in all.

Where the moments happened

Grey bars show when the streamer was talking. Each mark is one reported moment; select a type below to hide or show it.

  • Stream 1, 1h analysed: 17 problems, 2 suggestions or comparisons, 3 highlights.
  • Stream 2, 43 min analysed: nothing specific enough to report.
  • Stream 3, 1h analysed: 21 problems, 2 highlights.
  • Stream 4, 1h analysed: 4 problems.
  • Stream 5, 1h analysed: 9 problems, 2 suggestions or comparisons, 4 highlights.
  • Stream 6, 1h analysed: nothing specific enough to report.
  • Stream 7, 1h analysed: 14 problems, 2 highlights.
  • Stream 8, 1h analysed: nothing specific enough to report.
Show moments:

Problems (27)

Bugs, confusion, frustration and the moments players gave up. The ones most streams ran into come first.

  1. #19Frustration

    areas too dark to see or search without a light

    4 of 8 streams · 12 moments

    12 quotes + ▶ timestamps in the full report
  2. #6Confusion

    first tool battery during orientation is hard to locate

    3 of 8 streams · 6 moments

    6 quotes + ▶ timestamps in the full report
  3. #7Confusion

    tool buttons and functions are poorly explained and give no feedback

    3 of 8 streams · 6 moments

    6 quotes + ▶ timestamps in the full report
  4. #8Confusion

    isolation room door stays shut after the form with no clear reason

    2 of 8 streams · 3 moments

    3 quotes + ▶ timestamps in the full report
  5. #9Confusionblocking

    stuck in arrivals because the elevator code hides in the pda

    1 of 8 streams · 7 moments

    7 quotes + ▶ timestamps in the full report
  6. #1Bug

    gamma slider has no visible effect

    1 of 8 streams · 1 moment

    1 quote + ▶ timestamps in the full report
  7. #2Bug

    stuttering in full window mode, fixed by windowed mode

    1 of 8 streams · 1 moment

    1 quote + ▶ timestamps in the full report
  8. #3Bug

    enemy keeps moving while the game is paused

    1 of 8 streams · 1 moment

    1 quote + ▶ timestamps in the full report
  9. #10Confusion

    next objective location is hard to find in the base

    1 of 8 streams · 2 moments

    2 quotes + ▶ timestamps in the full report
  10. #11Confusion

    unclear what the current goal is early on

    1 of 8 streams · 2 moments

    2 quotes + ▶ timestamps in the full report
  11. #12Confusion

    hard to find the named store inside the mall

    1 of 8 streams · 2 moments

    2 quotes + ▶ timestamps in the full report
  12. #13Confusion

    terminal asks for an access code the player was never given

    1 of 8 streams · 1 moment

    1 quote + ▶ timestamps in the full report
  13. #20Frustration

    pause menu does not stop the game and enemies still kill

    1 of 8 streams · 2 moments

    2 quotes + ▶ timestamps in the full report
  14. #4Bug

    display mode switches to fullscreen while changing settings

    1 of 8 streams · 1 moment

    1 quote + ▶ timestamps in the full report
  15. #5Bug

    email text on terminals lacks punctuation

    1 of 8 streams · 1 moment

    1 quote + ▶ timestamps in the full report
  16. #14Confusion

    character runs by default even when asked to crouch

    1 of 8 streams · 2 moments

    2 quotes + ▶ timestamps in the full report
  17. #15Confusion

    unclear how to deal with enemies and whether they open doors

    1 of 8 streams · 2 moments

    2 quotes + ▶ timestamps in the full report
  18. #16Confusion

    locked door gives no reason why entry is denied

    1 of 8 streams · 1 moment

    1 quote + ▶ timestamps in the full report
  19. #17Confusion

    new cat module purpose unclear without reading the manual

    1 of 8 streams · 1 moment

    1 quote + ▶ timestamps in the full report
  20. #18Confusion

    path to the orientation meeting room is hard to find

    1 of 8 streams · 1 moment

    1 quote + ▶ timestamps in the full report
  21. #21Frustration

    visible batteries and items cannot be picked up

    1 of 8 streams · 3 moments

    3 quotes + ▶ timestamps in the full report
  22. #22Frustration

    controller controls and prompts feel off in the opening forms

    1 of 8 streams · 2 moments

    2 quotes + ▶ timestamps in the full report
  23. #23Frustration

    inventory fills up and blocks pickups

    1 of 8 streams · 2 moments

    2 quotes + ▶ timestamps in the full report
  24. #24Frustration

    arcade maze minigame feels unfair and hard quickly

    1 of 8 streams · 2 moments

    2 quotes + ▶ timestamps in the full report
  25. #25Frustration

    living quarters check-in forces watching an advert

    1 of 8 streams · 1 moment

    1 quote + ▶ timestamps in the full report
  26. #26Frustration

    initial view turning feels very slow

    1 of 8 streams · 1 moment

    1 quote + ▶ timestamps in the full report
  27. #27Frustration

    progress gated behind buying a tool module at the mall

    1 of 8 streams · 1 moment

    1 quote + ▶ timestamps in the full report

Suggestions and comparisons (1)

What players asked for, and which games they compared yours to.

  1. #28Suggestion

    players want a flashlight or lit tool screen in dark areas

    1 of 8 streams · 2 moments

    2 quotes + ▶ timestamps in the full report

What landed (8)

Moments players clearly enjoyed.

  1. #29Highlight

    game visuals and art direction receive praise

    2 of 8 streams · 4 moments

    4 quotes + ▶ timestamps in the full report
  2. #30Highlight

    first enemy encounter is genuinely frightening

    1 of 8 streams · 1 moment

    1 quote + ▶ timestamps in the full report
  3. #31Highlight

    loud jump scare lands hard

    1 of 8 streams · 1 moment

    1 quote + ▶ timestamps in the full report
  4. #32Highlight

    mall chase creates strong horror tension

    1 of 8 streams · 1 moment

    1 quote + ▶ timestamps in the full report
  5. #33Highlight

    narrator voice in the intro is appealing

    1 of 8 streams · 1 moment

    1 quote + ▶ timestamps in the full report
  6. #34Highlight

    ambient sounds keep startling the player

    1 of 8 streams · 1 moment

    1 quote + ▶ timestamps in the full report
  7. #35Highlight

    arrival survey with only positive answers is funny

    1 of 8 streams · 1 moment

    1 quote + ▶ timestamps in the full report
  8. #36Highlight

    environmental details on the orientation boards are appreciated

    1 of 8 streams · 1 moment

    1 quote + ▶ timestamps in the full report

More games we analysed

  • Moonlight Peaks

    55 problems · 18 highlights · 8 streams

    inventory capacity too small, forcing constant item juggling

  • ORMOD: Directive

    91 problems · 17 highlights · 8 streams

    inventory fills fast and bulky items cannot be carried

  • Dark Hours

    83 problems · 11 highlights · 8 streams

    inventory fills up too fast and forces constant unloading

  • Roadside Research

    71 problems · 15 highlights · 8 streams

    early money too tight for stock, unlocks and upgrades

  • TOEM 2

    27 problems · 29 highlights · 8 streams

    unclear what collected items are for and where they go

  • Wanderburg

    59 problems · 23 highlights · 8 streams

    castle moves and turns sluggishly without speed investment

All 74 games we analysed

About this page

Speech was transcribed on our own machine and an AI model picked out the moments. Every item in the full report quotes the streamer's actual words, checked against the transcript; 80 of 81 candidate moments passed that check. Only counts and short issue titles are public. Quotes and streamer names stay in the private report.

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