
Playtest report preview
Shroom and Gloom
We listened to 8 Twitch streams of Shroom and Gloom (7h 6m in total). The problem that came up most: card keywords and effects unclear without further explanation, in 3 of 8 streams.
8 Twitch streams · 7h 6m analysed · English · analysed in the week of 28 Sept 2026 · Steam page
- Problems
- 47
- Ideas
- 4
- Highlights
- 31
Where the moments happened
Grey bars show when the streamer was talking. Each mark is one reported moment; select a type below to hide or show it.
- Stream 1, 44 min analysed: 14 problems, 1 suggestion or comparison, 13 highlights.
- Stream 2, 36 min analysed: 4 problems, 10 highlights.
- Stream 3, 1h analysed: nothing specific enough to report.
- Stream 4, 1h analysed: 13 problems, 1 suggestion or comparison, 9 highlights.
- Stream 5, 1h analysed: 16 problems, 8 highlights.
- Stream 6, 48 min analysed: 3 problems, 1 suggestion or comparison, 3 highlights.
- Stream 7, 58 min analysed: 28 problems, 2 suggestions or comparisons, 6 highlights.
- Stream 8, 1h analysed: nothing specific enough to report.
Problems (47)
Bugs, confusion, frustration and the moments players gave up.
- #1Bug
pink squares keep appearing on screen
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #2Bug
placeholder art on a reward card
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #3Bug
defeated boss body stays on the map
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #4Confusion
card keywords and effects unclear without further explanation
3 of 8 streams · 8 moments
8 quotes + ▶ timestamps in the full report - #5Confusion
decay status effect and its damage are hard to grasp
2 of 8 streams · 5 moments
5 quotes + ▶ timestamps in the full report - #6Confusion
rewards from feeding and fixing objects are hard to remember
2 of 8 streams · 4 moments
4 quotes + ▶ timestamps in the full report - #7Confusion
damage reduction breaks lethal calculations
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #8Confusion
no way to discover how to unlock nutrient fabricator meals
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #9Confusion
purpose of the data resource is unclear
1 of 8 streams · 3 moments
3 quotes + ▶ timestamps in the full report - #10Confusion
breakable objects give no progress feedback
1 of 8 streams · 2 moments
2 quotes + ▶ timestamps in the full report - #11Confusion
unclear that repeated campsite rests have no time pressure
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #12Confusion
unclear which obstacles can be burned versus bashed
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #13Confusion
feed cards must be placed before they can be used
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #14Confusion
map tile for the stream has no clear meaning
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #15Confusion
thorns retaliation damage is not obvious
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #16Confusion
unclear whether a hand size limit exists
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #17Confusion
exploding enemy intent is not clearly telegraphed
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #18Confusion
room action icons and options not recognised
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #19Confusion
unclear whether an action ends the room
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #20Confusion
forced rest and warmth purpose unclear
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #21Confusion
end turn control not obvious at first
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #22Confusion
clunky blowtorch lost its rat option between sessions
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #23Confusion
acid rain looks passive but must be played first
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #24Frustration
combat hands often lack playable or attack cards
2 of 8 streams · 4 moments
4 quotes + ▶ timestamps in the full report - #25Frustrationblocking
spoon enemies ended the run
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #26Frustration
reveal actions too scarce to explore rooms
1 of 8 streams · 3 moments
3 quotes + ▶ timestamps in the full report - #27Frustration
late fights drag with summons and heavy enemy damage
1 of 8 streams · 2 moments
2 quotes + ▶ timestamps in the full report - #28Frustration
food cards clog the hand and bury key cards
1 of 8 streams · 2 moments
2 quotes + ▶ timestamps in the full report - #29Frustration
card stealing enemies feel unfair and hard to counter
1 of 8 streams · 2 moments
2 quotes + ▶ timestamps in the full report - #30Frustration
ecstasy is useless early and its random discard hurts
1 of 8 streams · 2 moments
2 quotes + ▶ timestamps in the full report - #31Frustration
exploration cards wasted when a location has nothing left
1 of 8 streams · 3 moments
3 quotes + ▶ timestamps in the full report - #32Frustration
temporary oregano card is often wasted at end of round
1 of 8 streams · 2 moments
2 quotes + ▶ timestamps in the full report - #33Frustration
not enough cards to remove gunk
1 of 8 streams · 2 moments
2 quotes + ▶ timestamps in the full report - #34Frustration
camp heals wasted when nothing can be fed or fixed
1 of 8 streams · 2 moments
2 quotes + ▶ timestamps in the full report - #35Frustration
enemy shields up right after the turn ends
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #36Frustration
liverwort junk cards clog the deck
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #37Frustration
resting at some locations costs health
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #38Frustration
lunch lady struggles to deal heavy damage
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #39Frustration
running out of energy blocks exploration digging
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #40Frustration
starting deck does not include the shovel
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #41Frustration
enemies appear on the path without warning
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #42Frustration
reveal offered on spots with nothing behind them
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #43Frustration
slow initial load when launching the game
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #44Frustration
exploding enemy gunks cards right before it detonates
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #45Frustration
cost reduction wasted on cards that already cost zero
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #46Frustration
machines needing several fixes cost too many nights
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #47Frustration
gunkling penalty discourages killing enemies
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report
Suggestions and comparisons (4)
What players asked for, and which games they compared yours to.
- #48Comparison
no hover preview of bonus damage from vulnerable
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #49Comparison
fallout references noticed in armor and items
1 of 8 streams · 2 moments
2 quotes + ▶ timestamps in the full report - #50Comparison
seen as a slay the spire style deckbuilder
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #51Comparison
camp stay balancing compared to another roguelite
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report
What landed (31)
Moments players clearly enjoyed.
- #52Highlight
art style of the game is widely praised
3 of 8 streams · 4 moments
4 quotes + ▶ timestamps in the full report - #53Highlight
max hp rewards from rests and objects feel satisfying
2 of 8 streams · 3 moments
3 quotes + ▶ timestamps in the full report - #54Highlight
gunk shot damage scaling with enhancements feels strong
2 of 8 streams · 2 moments
2 quotes + ▶ timestamps in the full report - #55Highlight
specific cards, relics and perks feel strong and rewarding
1 of 8 streams · 6 moments
6 quotes + ▶ timestamps in the full report - #56Highlight
damage scaling cards and rewards are favourites
1 of 8 streams · 3 moments
3 quotes + ▶ timestamps in the full report - #57Highlight
stacking toasty food feels rewarding
1 of 8 streams · 2 moments
2 quotes + ▶ timestamps in the full report - #58Highlight
recent patches and demo feedback changes are noticed and appreciated
1 of 8 streams · 2 moments
2 quotes + ▶ timestamps in the full report - #59Highlight
machine cards are a favourite
1 of 8 streams · 2 moments
2 quotes + ▶ timestamps in the full report - #60Highlight
gloom gift healing and extra uses feel powerful
1 of 8 streams · 2 moments
2 quotes + ▶ timestamps in the full report - #61Highlight
many new cards and crafting concepts on a second run
1 of 8 streams · 2 moments
2 quotes + ▶ timestamps in the full report - #62Highlight
lunch lady dog card is a favourite
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #63Highlight
large warmth gain after lighting a location feels good
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #64Highlight
seasoning rewards are a go to pick
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #65Highlight
shovel card reward is well liked
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #66Highlight
well rested card is a favourite pick
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #67Highlight
cost reduction to zero card is appreciated
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #68Highlight
fireball reward from tools is welcome
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #69Highlight
cute creatures make killing them feel bad
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #70Highlight
lunch lady food focused deck is fun to build around
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #71Highlight
cards and mechanics are explained clearly in game
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #72Highlight
music and sound effects are praised
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #73Highlight
early shop now buying only food is an improvement
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #74Highlight
setting a skeleton on fire for warmth is a fun discovery
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #75Highlight
dog companion warmth bonus is highly valued
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #76Highlight
unlocked janitor character looks promising
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #77Highlight
random discard card for energy and max hp praised
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #78Highlight
writhing mass card is a satisfying pickup
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #79Highlight
bloodbath reward feels overpowered
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #80Highlight
digging for keys feels satisfying
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #81Highlight
interrupting enemy attacks with damage is liked
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #82Highlight
feed or fix cards that heal either way feel good
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report
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