
Playtest report preview
Terrible LizardsWhat streamers ran into on Twitch
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Horror parkour game about escaping a Route 66 dinosaur attraction.
We listened to 8 Twitch streams of Terrible Lizards (6h 42m in total). The problem that came up most: unclear which surfaces can be climbed and which moves will work, in 2 of 8 streams.
8 Twitch streams · 6h 42m analysed · English, French · analysed in the week of 19 Oct 2026 · Steam page
- Problems
- 31
- Ideas
- 2
- Highlights
- 17
Each problem, idea and highlight counts once, however often it came up. The timeline counts every moment: 102 in all.
Where the moments happened
Grey bars show when the streamer was talking. Each mark is one reported moment; select a type below to hide or show it.
- Stream 1, 45 min analysed: 6 problems, 4 highlights.
- Stream 2, 54 min analysed: 7 problems, 6 highlights.
- Stream 3, 38 min analysed: 4 problems, 1 suggestion or comparison, 2 highlights.
- Stream 4, 1h analysed: 5 problems, 8 highlights.
- Stream 5, 42 min analysed: nothing specific enough to report.
- Stream 6, 45 min analysed: 12 problems, 1 suggestion or comparison, 10 highlights.
- Stream 7, 58 min analysed: 13 problems, 5 highlights.
- Stream 8, 1h analysed: 14 problems, 4 highlights.
Problems (31)
Bugs, confusion, frustration and the moments players gave up. The ones most streams ran into come first.
- #6Confusion
gate levers and switches do not show what is still needed
2 of 8 streams · 4 moments
4 quotes + ▶ timestamps in the full report - #15Frustration
carried collectibles are lost for good after dying
2 of 8 streams · 4 moments
4 quotes + ▶ timestamps in the full report - #16Frustration
fall death height feels inconsistent between similar drops
2 of 8 streams · 3 moments
3 quotes + ▶ timestamps in the full report - #17Frustration
unclear which surfaces can be climbed and which moves will work
2 of 8 streams · 6 moments
6 quotes + ▶ timestamps in the full report - #18Frustration
dark museum areas are hard to see even with the flashlight
2 of 8 streams · 3 moments
3 quotes + ▶ timestamps in the full report - #1Bug
dying during a ledge grab respawns the player at the bottom
1 of 8 streams · 2 moments
2 quotes + ▶ timestamps in the full report - #2Bug
character clips through walls after some vaults
1 of 8 streams · 2 moments
2 quotes + ▶ timestamps in the full report - #3Bug
dialogue volume setting does not affect a loud voice line
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #7Confusion
crouch is on c and easy to miss under pressure
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #19Frustration
demo runs very heavy at default settings with low fps
1 of 8 streams · 2 moments
2 quotes + ▶ timestamps in the full report - #20Frustration
chasing enemies kill from further away than they appear to reach
1 of 8 streams · 2 moments
2 quotes + ▶ timestamps in the full report - #21Frustration
death sends the player back to the level start with no mid-level checkpoint
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #4Bug
sliding into a door shrinks the hitbox and allows seeing through walls
1 of 8 streams · 3 moments
3 quotes + ▶ timestamps in the full report - #5Bug
an ambient sound loops in the opening area
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #8Confusion
chore objectives do not point to items or locations
1 of 8 streams · 4 moments
4 quotes + ▶ timestamps in the full report - #9Confusion
code clues are unclear but the game confirms the answer
1 of 8 streams · 2 moments
2 quotes + ▶ timestamps in the full report - #10Confusion
chore interactions like chopping and refuelling are not explained
1 of 8 streams · 2 moments
2 quotes + ▶ timestamps in the full report - #11Confusion
no way to zoom in on the theater screen
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #12Confusion
unclear where to go after the drop
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #13Confusion
unclear whether play continues after the demo end screen
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #14Confusion
invisible walls can be stood on but are not readable
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #22Frustration
protagonist never reacts to the half eaten bear
1 of 8 streams · 2 moments
2 quotes + ▶ timestamps in the full report - #23Frustration
some jumps and climbs are hard to land consistently
1 of 8 streams · 2 moments
2 quotes + ▶ timestamps in the full report - #24Frustration
cutscenes stop momentum and take longer than a reload
1 of 8 streams · 2 moments
2 quotes + ▶ timestamps in the full report - #25Frustration
drink pickups cannot be used and vanish
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #26Frustration
default mouse sensitivity is too high
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #27Frustration
camera momentum and pop feel disorienting
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #28Frustration
invisible barrier blocks exploring outside the attraction
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #29Frustration
dropping down from ledges feels awkward
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #30Frustration
scrapbook closes before the last page is read
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #31Frustration
cutscene could not be skipped at the start
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report
Suggestions and comparisons (2)
What players asked for, and which games they compared yours to.
- #32Suggestion
unable to lock cabin door after spooky noises
1 of 8 streams · 3 moments
3 quotes + ▶ timestamps in the full report - #33Comparison
mine area reminds of a resident evil section
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report
What landed (17)
Moments players clearly enjoyed.
- #34Highlight
mascot, animatronic and prop designs are well liked
4 of 8 streams · 9 moments
9 quotes + ▶ timestamps in the full report - #35Highlight
dinosaur skeleton exhibits in the museum are a highlight
2 of 8 streams · 2 moments
2 quotes + ▶ timestamps in the full report - #36Highlight
graphics settings ship with good defaults like motion blur off
2 of 8 streams · 2 moments
2 quotes + ▶ timestamps in the full report - #37Highlight
the cat companion is the main draw of the demo
1 of 8 streams · 5 moments
5 quotes + ▶ timestamps in the full report - #38Highlight
moving mascots and scripted scares build strong tension
1 of 8 streams · 3 moments
3 quotes + ▶ timestamps in the full report - #39Highlight
fast running and strong air control feel great
1 of 8 streams · 3 moments
3 quotes + ▶ timestamps in the full report - #40Highlight
museum interior visuals look great
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #41Highlight
climbing and parkour traversal is fun
1 of 8 streams · 3 moments
3 quotes + ▶ timestamps in the full report - #42Highlight
story setup and clear goals make the demo feel solid
1 of 8 streams · 2 moments
2 quotes + ▶ timestamps in the full report - #43Highlight
plushie collectible mechanic is liked
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #44Highlight
lighting makes animatronics seem alive
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #45Highlight
restricted staff area raises the creepiness
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #46Highlight
censor blur in the outhouse lands as a joke
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #47Highlight
birthday scrapbook of photos feels heartfelt
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #48Highlight
live camera feed on the tv is a nice surprise
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #49Highlight
sound of opening an item is enjoyable
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #50Highlight
interactions work without aiming the camera
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report
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