
Playtest report preview
Warhammer 40,000: Boltgun 2What streamers ran into on Twitch
Retro FPS where you obliterate heretics with multiple weapons as different characters.
We listened to 8 Twitch streams of Warhammer 40,000: Boltgun 2 (7h 18m in total). The problem that came up most: visible secret cannot be reached and the route is unclear, in 3 of 8 streams.
8 Twitch streams · 7h 18m analysed · Russian, English · analysed in the week of 26 Oct 2026 · Steam page
- Problems
- 41
- Ideas
- 3
- Highlights
- 12
Each problem, idea and highlight counts once, however often it came up. The timeline counts every moment: 93 in all.
Read what they actually saidFull report with quotes and VOD links · $49Where the moments happened
Grey bars show when the streamer was talking. Each mark is one reported moment; select a type below to hide or show it.
- Stream 1, 1h analysed: 13 problems, 1 suggestion or comparison, 1 highlight.
- Stream 2, 41 min analysed: 9 problems, 1 suggestion or comparison, 4 highlights.
- Stream 3, 1h analysed: 6 problems, 1 suggestion or comparison, 1 highlight.
- Stream 4, 1h analysed: 13 problems, 3 highlights.
- Stream 5, 1h analysed: 16 problems, 2 suggestions or comparisons, 3 highlights.
- Stream 6, 1h analysed: 10 problems.
- Stream 7, 37 min analysed: 4 problems, 1 suggestion or comparison, 3 highlights.
- Stream 8, 1h analysed: 1 highlight.
Problems (41)
Bugs, confusion, frustration and the moments players gave up. The ones most streams ran into come first.
- #1Confusion
visible secret cannot be reached and the route is unclear
3 of 8 streams · 6 moments
6 quotes + ▶ timestamps in the full report - #18Frustration
default pixelated look strains the eyes until graphics settings are changed
2 of 8 streams · 3 moments
3 quotes + ▶ timestamps in the full report - #2Confusion
secrets are hard to find and their reward is unclear
1 of 8 streams · 2 moments
2 quotes + ▶ timestamps in the full report - #3Confusion
unclear when the heavy mechanical enemy can be damaged
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #4Confusion
allied units are easy to mistake for enemies
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #5Confusion
faith resource is not explained or visible
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #19Frustration
unkillable scripted snipers with fast aim make trench secrets feel unreachable
1 of 8 streams · 5 moments
5 quotes + ▶ timestamps in the full report - #20Frustration
secret door opens only under an unexplained fight condition
1 of 8 streams · 3 moments
3 quotes + ▶ timestamps in the full report - #21Frustration
tough enemies kill quickly and resist melee
1 of 8 streams · 3 moments
3 quotes + ▶ timestamps in the full report - #22Frustration
crossbow feels pointless and hard to hit with
1 of 8 streams · 3 moments
3 quotes + ▶ timestamps in the full report - #23Frustration
recurring chasing enemy from the first game is still annoying
1 of 8 streams · 2 moments
2 quotes + ▶ timestamps in the full report - #24Frustration
second character's starting weapons feel weak
1 of 8 streams · 2 moments
2 quotes + ▶ timestamps in the full report - #25Frustration
aiming at tiny distant enemies feels bad
1 of 8 streams · 2 moments
2 quotes + ▶ timestamps in the full report - #26Frustration
second character feels too hard on the chosen difficulty
1 of 8 streams · 2 moments
2 quotes + ▶ timestamps in the full report - #27Frustration
respawn drops the player into the middle of enemies
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #28Frustration
ledge geometry pushes the player off while exploring
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #29Frustration
swamp fight is visually unreadable
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #30Frustration
pit at the start can trap the player
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #6Confusion
map legend and secret markers are unclear about what was found
1 of 8 streams · 3 moments
3 quotes + ▶ timestamps in the full report - #7Confusion
slide, leap and dash movement is hard to learn and disorientating
1 of 8 streams · 3 moments
3 quotes + ▶ timestamps in the full report - #8Confusion
unclear what is needed to progress through a level
1 of 8 streams · 2 moments
2 quotes + ▶ timestamps in the full report - #9Confusion
map key binding is easy to mix up
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #10Confusion
character choice is locked after the start
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #11Confusion
weapon blessing only affects the equipped gun
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #12Confusion
mission result seals are not explained
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #13Confusion
toggle sprint purpose only clear after a while
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #14Confusion
weapon upgrade effects are not clear
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #15Confusion
unclear which toxic ground actually damages
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #16Confusion
unclear what a pressed button does
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #17Confusion
combat music continues after the last enemy dies
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #31Frustration
enemy targeting and tanky gunners feel oppressive
1 of 8 streams · 2 moments
2 quotes + ▶ timestamps in the full report - #32Frustration
secrets are sparse or look like keys in the first mission
1 of 8 streams · 2 moments
2 quotes + ▶ timestamps in the full report - #33Frustration
default audio is too loud, especially bolt pistol shots
1 of 8 streams · 2 moments
2 quotes + ▶ timestamps in the full report - #34Frustration
level entrance drops player into enemies without warning
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #35Frustration
enemy projectiles are hard to avoid
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #36Frustration
hidden side area turned out empty
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #37Frustration
brightness setup screen gives no visual reference
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #38Frustration
melee charged strike is awkward to use
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #39Frustration
no strafe action in the control list
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #40Frustration
short player view makes tall enemies appear suddenly
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #41Frustration
cultist walk animation feels off
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report
Suggestions and comparisons (3)
What players asked for, and which games they compared yours to.
- #42Suggestion
no way to return to earlier parts of a level to collect missed items
1 of 8 streams · 2 moments
2 quotes + ▶ timestamps in the full report - #43Suggestion
no audio hint for nearby secrets
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #44Comparison
feels like an old school shooter
1 of 8 streams · 2 moments
2 quotes + ▶ timestamps in the full report
What landed (12)
Moments players clearly enjoyed.
- #45Highlight
the game's visuals look good
2 of 8 streams · 4 moments
4 quotes + ▶ timestamps in the full report - #46Highlight
slide and melee combat feels strong and fun early on
2 of 8 streams · 3 moments
3 quotes + ▶ timestamps in the full report - #47Highlight
the emperor disappointment death message is fun
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #48Highlight
movement feels good overall
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #49Highlight
melta bomb ability is fun and powerful
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #50Highlight
combat feels fun
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #51Highlight
soundtrack by a famous composer is a highlight
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #52Highlight
environmental key and artillery door sequence is satisfying
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #53Highlight
invulnerability option in accessibility settings is a welcome find
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #54Highlight
choosing the next level is liked
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #55Highlight
flamethrower is satisfying
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #56Highlight
animations are praised and the game is likened to Doom
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report
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how to leave the level and what quota is required is never explained

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auto-advancing dialogue text moves too fast and cannot be stopped