
Playtest report preview
WanderburgWhat streamers ran into on Twitch
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Medieval roguelike where you drive mobile fortresses to raid villages.
We listened to 8 Twitch streams of Wanderburg (7h 53m in total). The problem that came up most: castle moves and turns sluggishly without speed investment, in 3 of 8 streams.
8 Twitch streams · 7h 53m analysed · German, English, French · analysed in the week of 5 Oct 2026 · Steam page
- Problems
- 59
- Ideas
- 3
- Highlights
- 23
Each problem, idea and highlight counts once, however often it came up. The timeline counts every moment: 134 in all.
Where the moments happened
Grey bars show when the streamer was talking. Each mark is one reported moment; select a type below to hide or show it.
- Stream 1, 1h analysed: 20 problems, 9 highlights.
- Stream 2, 1h analysed: 16 problems, 1 suggestion or comparison, 10 highlights.
- Stream 3, 1h analysed: 5 problems.
- Stream 4, 1h analysed: 13 problems, 2 highlights.
- Stream 5, 1h analysed: nothing specific enough to report.
- Stream 6, 1h analysed: 15 problems, 6 highlights.
- Stream 7, 1h analysed: 10 problems, 1 suggestion or comparison, 5 highlights.
- Stream 8, 53 min analysed: 14 problems, 1 suggestion or comparison, 6 highlights.
Problems (59)
Bugs, confusion, frustration and the moments players gave up. The ones most streams ran into come first.
- #24Frustration
silver income too low to afford wanted unlocks and modules
3 of 8 streams · 4 moments
4 quotes + ▶ timestamps in the full report - #25Frustration
charging and ramming enemies are a constant nuisance
3 of 8 streams · 3 moments
3 quotes + ▶ timestamps in the full report - #26Frustration
castle moves and turns sluggishly without speed investment
3 of 8 streams · 5 moments
5 quotes + ▶ timestamps in the full report - #4Confusion
unclear how archer units behave or can be controlled
2 of 8 streams · 2 moments
2 quotes + ▶ timestamps in the full report - #27Frustration
overtime phase is punishing and offers no way to recover
2 of 8 streams · 3 moments
3 quotes + ▶ timestamps in the full report - #28Frustration
late run enemies cling to and box in the castle
2 of 8 streams · 3 moments
3 quotes + ▶ timestamps in the full report - #5Confusion
upgrade descriptions are hard to understand
2 of 8 streams · 3 moments
3 quotes + ▶ timestamps in the full report - #6Confusion
module slot types and placement are hard to distinguish
2 of 8 streams · 2 moments
2 quotes + ▶ timestamps in the full report - #29Frustration
tutorial hints persist after being learned with no easy off switch
2 of 8 streams · 3 moments
3 quotes + ▶ timestamps in the full report - #30Frustrationblocking
bosses arrive too soon and cannot be beaten late
1 of 8 streams · 2 moments
2 quotes + ▶ timestamps in the full report - #1Bug
boss spawns inside the player castle
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #2Bug
dead enemies can still deal damage
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #7Confusion
no explanation of why a run failed its goal
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #8Confusion
task targets have no location shown
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #31Frustration
success depends on a lucky early artifact draw
1 of 8 streams · 3 moments
3 quotes + ▶ timestamps in the full report - #32Frustration
spider castle steering is hard to get used to
1 of 8 streams · 3 moments
3 quotes + ▶ timestamps in the full report - #33Frustration
gold score low after a long surviving run
1 of 8 streams · 2 moments
2 quotes + ▶ timestamps in the full report - #34Frustration
health pickups are scarce, unclear and heal too little
1 of 8 streams · 2 moments
2 quotes + ▶ timestamps in the full report - #35Frustration
leveling stalls when no wrench drops
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #36Frustration
second run feels far weaker than the first
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #37Frustration
late run turns into kiting instead of fighting
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #3Bug
german translation is incomplete
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #9Confusion
artifacts and their stacking effects are unclear
1 of 8 streams · 2 moments
2 quotes + ▶ timestamps in the full report - #10Confusion
unclear whether dropped mines remain where placed
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #11Confusion
stat comparison numbers are misaligned and hard to read
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #12Confusion
late run screen becomes too busy to follow
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #13Confusion
level bar on the left goes unnoticed
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #14Confusion
ability buttons get mixed up under pressure
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #15Confusion
hard to choose between permanent upgrades in the shop
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #16Confusion
unclear what destroying buildings does early on
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #17Confusion
nitro hint shows up too late to be noticed
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #18Confusion
ramming enemies into the map edge does nothing
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #19Confusion
upgrade rarity is easy to overlook
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #20Confusion
sandstorm weather appears without explanation
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #21Confusion
surviving at 1 hp is not explained
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #22Confusion
no endless mode after winning a run
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #23Confusion
unclear progress toward module unlock requirements
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #38Frustration
spider pick suspected of being underpowered
1 of 8 streams · 2 moments
2 quotes + ▶ timestamps in the full report - #39Frustration
second weapon rarely offered during a run
1 of 8 streams · 2 moments
2 quotes + ▶ timestamps in the full report - #40Frustration
enemies and bosses feel too easy in a strong first run
1 of 8 streams · 2 moments
2 quotes + ▶ timestamps in the full report - #41Frustration
too much description text to read for captains and upgrades
1 of 8 streams · 2 moments
2 quotes + ▶ timestamps in the full report - #42Frustration
pickup range too short and magnet upgrade hard to find
1 of 8 streams · 2 moments
2 quotes + ▶ timestamps in the full report - #43Frustration
sandstorm event is disliked
1 of 8 streams · 2 moments
2 quotes + ▶ timestamps in the full report - #44Frustration
large enemy groups pile up behind the castle
1 of 8 streams · 2 moments
2 quotes + ▶ timestamps in the full report - #45Frustration
thunderstorm ability never seems to pay off
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #46Frustration
restarting requires force closing the game
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #47Frustration
enemy with a vacuum device feels unfair
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #48Frustration
cannonball firing enemy is the most irritating foe
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #49Frustration
alternative starting weapon feels much weaker than cannons
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #50Frustration
start effect nitro penalty feels too harsh
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #51Frustration
chest rewards come with an unwelcome health penalty
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #52Frustration
leftover silver after unlocks has nothing to spend on
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #53Frustration
ballista weapon feels weak
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #54Frustration
another unit flattens the enemies the player is fighting
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #55Frustration
too few modules unlocked in early runs
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #56Frustration
merchant pick has little visible impact
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #57Frustration
scaling artifacts offered too late in the run
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #58Frustration
late game level ups come too fast to follow
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #59Frustration
melee troops stand idle during fights
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report
Suggestions and comparisons (3)
What players asked for, and which games they compared yours to.
- #60Suggestion
max nitro upgrades feel useless compared to regeneration
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #61Comparison
walking castle premise reminds players of a moving city film
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #62Comparison
compared to a survivors game with a driving castle
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report
What landed (23)
Moments players clearly enjoyed.
- #63Highlight
mine layer module is a strong and easy pick
2 of 8 streams · 4 moments
4 quotes + ▶ timestamps in the full report - #64Highlight
archer modules are a favourite and effective build
2 of 8 streams · 4 moments
4 quotes + ▶ timestamps in the full report - #65Highlight
captain variety and their quirky modifiers are enjoyed
2 of 8 streams · 3 moments
3 quotes + ▶ timestamps in the full report - #66Highlight
enemy castle and vehicle designs are inventive and fun
2 of 8 streams · 2 moments
2 quotes + ▶ timestamps in the full report - #67Highlight
ram module hits hard and feels strong
2 of 8 streams · 2 moments
2 quotes + ▶ timestamps in the full report - #68Highlight
cooldown upgrades for modules feel rewarding
1 of 8 streams · 2 moments
2 quotes + ▶ timestamps in the full report - #69Highlight
driving a castle around is the core appeal
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #70Highlight
troop army builds feel powerful and fun
1 of 8 streams · 3 moments
3 quotes + ▶ timestamps in the full report - #71Highlight
sprint and fire ring abilities are reliable picks
1 of 8 streams · 2 moments
2 quotes + ▶ timestamps in the full report - #72Highlight
theme song is a draw and gets sung along to
1 of 8 streams · 2 moments
2 quotes + ▶ timestamps in the full report - #73Highlight
luck increase offered early in the run is welcome
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #74Highlight
fast builds feel good to drive
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #75Highlight
healing box module is liked
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #76Highlight
end screen player percentile is rewarding
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #77Highlight
cannon module feels overpowered
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #78Highlight
unlockable techno music is a fun reward
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #79Highlight
character figures look good
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #80Highlight
magnet upgrade is useful
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #81Highlight
auto attack upgrades are satisfying to stack
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #82Highlight
big sheep herds are fun to absorb
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #83Highlight
castle visibly growing with defense upgrades feels great
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #84Highlight
overtime rewarding extra money is a welcome surprise
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report - #85Highlight
growing to consume bigger objects feels rewarding
1 of 8 streams · 1 moment
1 quote + ▶ timestamps in the full report
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