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Overheard

How to use Next Fest streams as a playtest: a checklist

Published · Numbers as of

Treat each stream as one playtest session with a player who thinks aloud. List the streams while the fest runs, watch each one before its VOD expires, and look first at what comes up in more than one stream.

Watch past the opening, too. Across 259 streams of 46 indie games, only 16% of the moments we marked as confusion came in the first quarter of the part we analysed, and 32% in the last.

A streamer is not a recruited playtester. They picked your demo themselves and play for their audience, not for you. You see how people play without anyone guiding them, and you hear a lot of what they think, but you can't ask a follow-up question. Plan for that.

Before the fest

  • Check that your game has its own Twitch category. Without one, streamers file your demo under “Games + Demos” or under a similar game, and you can't find their streams by category. Twitch takes categories from IGDB, where you can add your game with a Twitch login (Twitch Help).
  • Spell the name the same way on Steam, on IGDB and in your press kit, so that the category and the stream titles match.
  • Write down what you want to learn: the tutorial, a difficulty spike, whether the first boss reads as a boss. With a question, you know which minutes of a two-hour stream to look at.

During the fest

  • List the streams every day while they are live. The category page shows who is streaming now. Note the channel, the day and the language.
  • Don't save them all for after the fest. VODs expire 7, 14 or 60 days after the stream, and a 7-day VOD from the first day expires on the fest's last day (how long Twitch VODs stay online).

When you watch a stream

  • Watch each session to the end. In our reports, more confusion was marked late in the part we analysed than early: 16% of 615 moments in the first quarter, 32% in the last.
  • Write down the minute of every moment that matters: the player is confused, frustrated, hits a bug, quits, or clearly enjoys something. The minute in the VOD is your evidence when you explain the change to your team later.
  • Separate what they did from what they said. A streamer who calls the game easy but fails the same jump five times is showing you a section worth a closer look.

After the fest

  • Group your notes by problem, not by stream. Two streamers who can't find the exit of the same room are one problem, seen twice.
  • Look first at what came up in two or more streams. In our reports, 15% of 906 problems came up in more than one stream of the same game. The rest were seen once: worth checking, not yet a pattern. Either way, watch the minute yourself before you change the game.
  • Don't wait for a second report of a crash. The two-streams rule is for design problems; a crash or a lost save is worth fixing even if only one streamer hit it.

Problems that came up in several streams

From our game pages, one per game. The titles are our summaries of what the streamers ran into.

Streams of the game in which the problem came up, out of the streams we analysed.
GameProblemStreams
Species: UnknownFlashlight battery drains too quickly, leaving areas dark4 of 7
a weird game about sausageWall level is far harder than every other level4 of 8
Funnel RunnersFriends fail to join a multiplayer session due to invite errors4 of 8
PratfallBean and item pickup effects are not explained when picked up4 of 8
DressmakerHard to tell pattern pieces apart and track which are cut3 of 3

How we counted

The numbers come from our game pages: 259 Twitch streams of 46 indie games, analysed in the week of 21 Sept 2026. For each stream, a speech model transcribes 30 to 60 minutes of the part where the game was on screen, and a language model marks the moments of confusion, frustration, bugs, quitting and praise, each backed by a quote from the transcript.

What this doesn't tell you

  • “The first quarter” is the first quarter of the part we analysed, which is not always the start of the player's session.
  • Two streamers in the same co-op session count as two streams, so a few problems “seen in two streams” are one moment seen from two sides.
  • Games with more streams have more chances for a problem to repeat. With 3 streams, a problem seen twice is already most of the sample.

The numbers come from our own data, counted by a script on the date above. Overheard is run by Mateusz Woskowicz, an independent developer in Poland.

Overheard finds the Twitch streams of your Steam game or demo and tells you where streamers got stuck, what broke and what they liked, each with a link to the minute in the VOD. See a sample report.

Demo in the October Next Fest? Send us its Steam page (form on tally.so): we email you when enough streamers have played it, and you decide then whether the $49 report is worth it.